Judging Course Table of Contents

 

The fundamental structure of Aresti 3

The aerobatic "box". 5

Centre of Gravity Track (CGT). 7

The Zero Lift Axis (ZLA) - page 1. 9

The Zero Lift Axis (ZLA) - page 2. 11

The Zero Lift Axis (ZLA) - page 3. 12

The basic rules of Judging - page 1. 14

The basic rules of Judging - page 2. 16

Turns. 18

Rolling Circles - page 1. 20

Judging the "not so good" rolling circles. 22

Slow Rolls. 24

Flick or Snap rolls. 26

Spins. 28

Loops and Eights (1 of 2). 30

Loops and Eights (2 of 2). 32

Loops and Part Loops. 35

The Stall Turn. 37

More thoughts on Stall Turns. 39

Tail Slides. 40

Humpty Bumps. 42

Direction of flight. 44

Wing rocks - the sequence beginning and end, and 'breaks' 46

Preparing for the mental arithmetic and making your comments. 48

The Positioning or Framing Mark. 50

Major Errors (1/2). 52

Hard Zeros - you and the Chief Judge. 54

Judging an example sequence. 56

Judging Downgrades Summary. 61

How to fill-in a BAeA Judging Sheet. 67

Some plain common sense!. 69

 

 

 

 

 

 

 


The fundamental structure of Aresti

Aerobatic figures are made up by combining basic and complementary manoeuvres which are grouped into eight basic "families" (1-8) and one complementary "family" (9) in the CIVA catalogue. Each manoeuvre is depicted by its Aresti symbol.

Power and Glider aerobatic figures are in separate catalogues - the latter differs in many details from the power version.

Understanding the notation

The simplest basic figure in the catalogue is the very first - Family 1.1, line 1, column 1, usually referred to as 1.1.1.1 and shown as figure-1 below. This is drawn as a solid line (denoting erect flight) with a black dot at one end and a short line at right angles at the other, denoting the beginning and end respectively of the figure. To this must be added one or more rolls from Family 9. Slow rolls are drawn as an arc half way along the line, concave to the direction of flight and with an arrow-head denoting direction, or as a triangle with a short line at the apex to denote flick / snap rolls. The number above the dot refers to the figure number in the sequence.

a) 1.1.1.1                                  b) 1.1.1.1 + 9.1.3.4                 c) 1.1.1.1 + 9.9.3.4        

In each case above the (same) basic figure has a difficulty or 'k' factor of 2. The 'k' factor of the complementary maneouvre (the roll) is added to this to produce a total 'K' for the complete figure thus:

Figure

'K'

Total 'K'

a

2

2

b

2 + 8

10

c

2 + 11

13

Therefore a mark of 8.0 for figure (b) would give a contestant a score of 80 (8 x 10) from that judge for that figure; a mark of 7.5 for figure (c) would give a score of 97.5 (7.5 x 13).

Inverted and so-called negative 'G' flight is represented by a pecked or dashed line (in red if possible):

 d) 1.1.1.2                            e) 1.1.1.3 + 9.1.3.2                  f) 1.1.1.4 + 9.10.3.1 + 9.1.3.8

 
Sometimes pairs of flick or snap and aileron rolls are shown "opposed" (the heads are on opposite sides of the line) and in these cases the pilot must fly the two rolls in opposite directions, either to the right then left, or to the left then right, it doesn't matter which.

The sequence total 'K' or difficulty is calculated by adding together the 'k' factors from each individual figure. This may vary in value between (roughly) 60K for the Club sequence to 450K or more for an Unlimited program. Part of the challenge for pilots at Intermediate and above is the task of designing their own "Free Known" sequence to an exact total 'K'.

The 'k' factor for every basic figure and complimentary maneouvre in the Aresti Catalogue is derived by a logical set of rules from a series of base values. Discussion of this is outside the scope of these notes but it is all explained in the FAI Aerobatic Catalogue ('Part II - Method of Evaluation').

 


The aerobatic "box"

Where do we judge (we mean, other than on cold, windy and frequently wet airfield!)?

All aerobatic figures are judged in and relative to the aerobatic performance zone - we call it the "box". This is nominally a 1,000m cube of air (effectively less 'tall' for any class below Unlimited....) with its lower face at 100m above the ground and defined by two land-based axes:

If a figure is intended to be flown on the "A" axis (as indicated by the sequence diagram), any deviations from this orientation are penalised by a downgrade of 1 point per 5° of error seen (or 0.5 points per 2.5° if possible). This applies both to the main "A" axis and the cross "B" box axis. A figure may start on the main axis and finish on the cross box axis or vice-versa – in each stage of the figure, the correct axis orientation must be maintained.

Figures that start on the "A" axis must be flown in the correct direction (into wind or down wind) otherwise the figure is zeroed. This absolute requirement does not apply to figures started on the "B" axis.

Figures that start on or turn onto the cross box axis do not have to have the "B" axis element flown in a particular direction – although the direction chosen must make sense compared to the sequence diagram.

If a sequence is interrupted (ie. a "break" is taken) before the start of a particular cross box figure then at the restart that figure must be flown in the direction established by the pilot before the break was taken.

Figures that are flown too high, outside the "box" or that start behind the judges are penalised either 'by the book' or under the direction of the Chief Judge. Excursions beyond the four vertical corners of the box are either noted by boundary judges (sitting on the ground 50m outside the four corners of the box) and penalised accordingly, or are reflected in the Positioning mark awarded to the pilot by each judge.


Centre of Gravity Track (CGT)

To judge how well (or badly!) the competing aeroplane flies each aerobatic figure we use one or other of two equally important criteria:

The Centre of Gravity Track (refer to it as the CGT) is the imaginary line that the aircraft centre of gravity draws as it flies along.

Note that the longitudinal neutral axis of the aircraft (i.e. the Zero Lift Axis) almost always points away from this track (in pitch and/or yaw) by an amount which depends on the control inputs of the pilot, the wind, and the speed of the aeroplane - usually with larger angles at slower flying speeds.

Example 1

The aeroplane is required to transit from a vertical down-line to horizontal flight. Although the ZLA remains horizontal after the 90° corner has been completed, the CGT continues to descend below the required horizontal line.

Example 2

Here the transit is from a vertical up-line to normal horizontal flight. The CGT must remain in a level horizontal line, whilst the aircraft speed will increase from very slow to normal / fast.

Tip - 'screw your eyes up' and just concentrate on the movement of the blurred dot in the sky without moving your head.

You can hold a finger up to where the horizontal line started to give you a fixed reference point for the start of the line. A climbing or descending CGT is usually obvious!

CGT and Angle of Attack

Judges must always look at the CGT and not be "fooled" by a high angle of attack at low speed – this can be particularly noticeable when the aeroplane is inverted, as the nose will look un-naturally high.


The Zero Lift Axis (ZLA) - page 1

The "Zero Lift Axis" of an aircraft is a function of its aerodynamics. Think of it as an imaginary line, but this time it is "fixed" to the aircraft and runs through the centre of gravity from nose to tail.

Imagine that an aircraft is flying a true vertical line in still air, then the ZLA will be perpendicular to the ground. The left sketch shows the aeroplane flying  vertically downwards with it's ZLA through the pitch axis.

Look at the the two plan view 'planes in the centre and clearly the yaw axis is perfectly vertical in both cases. In the one on the right however the pilot has inserted a little roll and yaw during the preceding pull or push and carefully straightened it up before vertical ZLA was achieved, and you can see that a considerable sideways vector to the CGT is possible - this is a key element in the art of keeping the aircraft in the box when it's windy!

Aeroplane silhouette

In different aeroplanes the Zero Lift Axis can be similar to or very different from the line along which the fuselage appears to point. Early aerobatic designs with an upswept floor line behind the pilot can seem very nose-forward when flying vertical lines (Tipsy Nipper, Stampe, Pitts etc.) and markedly nose-up when inverted, while more modern symmetrically shaped monoplanes (Extra 300, Cap 232, Sukhoi 26 etc.) have been designed to appear to fly with almost the same attitude both ways up. 

 
 
The Schleicher ASK-21 glider in particular displays a marked 'nose-down' attitude that must be carefully considered on vertical lines.  This 'phantom' error is most marked in a stall-turn, where the aeroplane can appear quite noticeably positive on the way up and equally negative on the way down even when it isn't - the bane of a Pitts driver's life.....


The Zero Lift Axis (ZLA) - page 2

In judging - when should we use CGT and when should we use ZLA?

Tail piece

Be aware that aircraft types whose Zero Lift Axis does not pass centrally through the tail will appear to spiral during a perfect roll - even though the ZLA is bang-on target. The Pitts above shows what to expect.


The Zero Lift Axis (ZLA) - page 3

Tell them what you see! When you see the aeroplane is deviating from accurate vertical or 45° ZLA, you need a way to describe what is happening that the other judges understand, and will also be clear to the pilot when he reads your comments on his judging sheets.

For 45° lines the usual convention is to use Steep if the attitude is more vertical than it should be, or Shallow if it is more horizontal.   In vertical lines if the aeroplane is tending toward erect flight then call it Positive up or down, or if it's tending toward inverted flight then call it Negative up or down.

When there's a wind of any kind, the observed flight path when the aeroplane is flying any other lines than purely horizontal ones (ie. in vertical and 45° lines) will be angled from perpendicular to the horizon by some amount. You can hold your finger up to mark the beginning of the upward / downward line or use your peripheral vision to keep track of the flight path in relation to visible 'fixed' ground features, and you'll recognise this quite easily.

However, the effect of this wind and/or 'crooked' CGT must be completely ignored by the judge, who should only evaluate the accuracy of the aeroplane's attitude - in other words, judge only the ZLA.


The basic rules of Judging - page 1

Every figure starts with a potential 'perfect' mark or grade of 10 points.

Each Judge deducts points (to the nearesti ˝) from the starting 'bank' of 10 for errors seen, to arrive at his or her personal final mark for each figure. This is a fault driven process - you're not marking "goodness".

In the diagram above:     

Radii 'A' and 'E' need not be the same, but 'E' is flown much more slowly.  

Lines 'B' and 'D' must be the same length.

For example:

The result is: 10 points - 1 - 0 - 1.5 ... - 0 - 1 - 2 ... - 1 - 0.5 - 0  =  3 marks for that figure
 
A very important point to remember is that the whole aerobatic judging system:


The basic rules of Judging - page 2

Line lengths and corner radii should generally be 'balanced' in size throughout a figure, with the exception of figures from families 1 & 8, where part loop radii may be different within a figure. However, although the top radius in the example on the previous page may be smaller than the bottom radius, it should still be flown with a constant radius and not at asharp angle.It is important that each figure starts and ends in straight and level flight (either erect or inverted). In the absence of a distinct line, 1 point should be deducted from both the first and the second figures.

Here's a simple example which could easily cause confusion:

Remember: 5° equals a 1 point downgrade  

This is a fundamental rule to have embedded in your thoughts as you judge. It is used in all figures at some point, even if only for the start and finish. Half point increments (˝ or 0.5) are used, so that if your opinion is:  

 
 
Here's an example of a badly flown figure:

The aircraft drops sharply during the slow roll. What is the angle between the CGT track and the true horizontal?

However: a visible stoppage then a continuation in roll must lead to a Hard Zero, as this converts a slow roll to hesitation roll (there's one exception - see rolling turns)!


Turns

This is not a PPL turn! The figure is indeed a level turn, however in this case it must not be flown with with the usual "co-ordinated" roll-and-yaw. Here we want a crisply started initial partial roll to establish a bank angle of at least 60 degrees without any change in heading, then immediately a constant rate turn for the whole heading change with no variation in bank angle, to a stop on heading whilst still rolled that instantly precedes a balancing partial roll to return to level flight. Think of the jerky actions of a mime artist - that's the style we want.

Roll into the turn:  

Turn:

Roll out:

What is not judged:

Practical Tips:


Rolling Circles - page 1

Amazingly, there are 80 variations of the Rolling Circle ... Luckily for us they are all basically similar, and they all follow the same set of rules and judging criteria. The fundamental building blocks are:

Start

Throughout

Finish

Marking

What is not judged

Practical Tips


Judging the "not so good" rolling circles

Rolling circles or turns are one of the most complex figures in the catalogue to judge, and they also happen to be pretty difficult to fly accurately. Throughout the figure, which can last as long as 20 seconds, you must look out for and cumulate errors that arise from:

The problem for pilots is that what the rules demand is in reality extremely difficult to achieve. Maintaining the same rate of roll and turn and flying at a fixed altitude while the wings are within 20-30° of level is a very demanding task, as many aeroplanes lack the rudder authority to produce the co-ordinated yaw and turn necessary. A solution often seen is for the pilot to apply extra 'pull' or 'push' during the wings-vertical sectors to co-ordinate the whole picture at the 45° and 90° points, causing two variations in the rate of turn during every half-roll as the aeroplane first trails and then leads the smooth turn that is required.
The problem for judges is that the sheer size and overall timescale of the figure combined with the relatively slow rate of simultaneous roll and turn and height variation make it very difficult to isolate and identify the subtle changes that almost inevitably occur. Applying the fixed downgrades demanded by the rules is much harder than with the more snappy figures, the tendency being to to err on the safe side and be 'kind' to the pilot. In judging however you must always compare what you actually see against the precise standard required, recognise the errors and subtract the appropriate downgrades; rolling circles are not an exception!

In reality therefore

Often you will see something like the sketch above rather than the idealised diagram on the previous page. There will be periods of rolling but with a very low rate of turn while the roll angle is within 20-30° of wings level, interspersed with periods of much higher turn rate as the wings pass through the vertical position where the pilot can use 'pull' and 'push' to bring the total amount of turn up to match the roll. Hold your pencil up in line with the axis of the fuselage to monitor the true rate of turn throughout the figure, and you will clearly see the turn rate rise and fall. The aeroplane may also 'porpoise' up and down, depending on whether the outer wing is above or below the horizon, leading to significant changes in altitude. In the case shown above, assuming that there is a constant roll rate but obvious discrepancies in the rate of turn due to clear evidence of excessive 'pulling' and 'pushing' and also some minor height variation:

Downgrades

In practice, to receive a mark greater than 7.5, a rolling turn must be flown to a very high standard!


Slow Rolls

Slow rolls – many of which include hesitations - are sometimes called aileron rolls to distinguish them from flick or snap rolls. In a slow roll the rotation is primarily driven by aileron action, whereas a flick roll combines yaw and pitch inputs to cause 'auto-rotation'.
 
Key points:

Many variations of slow rolls are used in a great variety of figures, often preceded and followed by lines which must be judged for CGT (where horizontal) or ZLA (where at 45° or in the vertical) and also for comparative length. Height gain or loss during horizontal rolls and barrelling around any angle of line are obvious errors. If the wrong type of roll is seen (a hesitation is missed or added etc.) then the whole figure is wrong, and it must be awarded a (hard) zero mark.

Judging criteria

What is not judged

The speed of roll, although in a point roll every element must be at the same rate between hesitations

Practical tips


Flick or Snap rolls

Flick rolls (called 'snap rolls' in the USA) are initiated by rapid pitch and yaw control inputs, causing one wing to partially stall whilst the other still flies - leading to instantaneous high acceleration in roll. This abrupt high energy translation makes the manoeuvre hard to study and hence difficult to judge accurately.
 

 

 

 

 

 

 

 

 

Criteria

At the entry to the flick roll the aircraft MUST -

Downgrades

Flick-rolls happen so rapidly that it is your subjective 'perception' as to whether the two essential components - pitch and yaw - have been successfully applied to cause auto-rotation, and removed at the right moment to stop it. It is not possible to test the presence/absence of these ingredients from a video, so if you believe they were absent you must use the Perception Zero (PZ) rather than the Hard Zero (HZ).


Spins

Look particularly for the clean initial stall. If the aircraft lifts and rolls or flicks into the autorotation this indicates clearly that it must have been flying at above stalling speed, and you must then give the figure a Perception Zero mark. A smooth and accurate transition from the spin directly into the down line without any aileron assistance is also crucially important.

A 'wrong-direction' (90°, 180° or 270° out) exit on the "A" or "B" axis of course hard zero’s the figure, and on the "A" axis this will be followed by further zeroes until the mistaken direction is corrected Note in the figure shown here that the Aresti symbol shows a negative down-line because without the spin the basic manoeuvre would require a 'push' entry from horizontal.

In a properly executed Spin you should see

A clearly visible stall in positive or negative horizontal flight, on the correct heading and without any roll or yaw. The nose should drop without the CGT rising, while at the same moment yaw and roll should begin and lead immediately to autorotation. The rotation should stop and coincidentally the nose should drop to the vertical (ZLA) with the aeroplane on the right heading. There must be no perceptible aileron roll to establish the correct final down-line axis. Note also the curved trajectory of the down-line. The aircraft should draw a vertical line (ZLA) and then execute a constant radius pull or push through to horizontal flight on the right heading.   This clearly shows the decay in forward energy of the aeroplane, from stall-speed to a virtual stop before the final pull.

Downgrades


Loops and Eights (1 of 2)

A partial or complete loop takes place when the aeroplane pitches through at least 45° without roll or yaw, either in positive (pull) or negative (push) flight. Most loops join sections of straight-line flying together. Looping segments are in every family except 2 (turns) and 9 (rolls), both positive and negative elements being combined with straight lines to create not only Eights but also Humpty Bumps, P-Loops, N's, Stall Turns, Tail Slides, Goldfish etc.. Looping segments are always judged on flight path or CGT - never ZLA.

Be careful not to allow variations in the rate of pitch angle change or the speed of the aeroplane to confuse you about the actual shape of the figure in the sky. In all looping segments the direction the aeroplane is pointing should be ignored, only the true flight path matters.

Arc radii should be of 'reasonable' size with regard to the figure being flown, and harsh or jerky looping changes of direction should be downgraded by the usual 1 point/5° movement of the ZLA from "true" at the start or end of interconnecting straight lines. If loops are flown too close to you they will be difficult to judge – penalise the pilot in the positioning score.

Half loops with rolls

When a half-loop upwards or downwards has some rolling at the start or end of the looping segment, there must be NO horizontal line between the rolls and the looping arc.

Occasionally a pilot will 'forget' the roll(s) that must be flown or simply insert a short pause to collect his/her thoughts, and the length of the horizontal line that is flown becomes very obvious. These 'inserted' lines must be penalised as shown in this graphic.

You should always memorise the size of looping arcs as they are being flown, and if the required rolling manoeuvre does not immediately precede or follow the arc - i.e. with NO horizontal line at all - then you can compare the length of the line that you see to the radius of the half-loop.

 

Next page: Judging "roundness" and interconnected loops, lines and rolls, and the downgrades to apply.


Loops and Eights (2 of 2)

Loops are among the simplest shapes in aerobatics, but unless you have an easy-to-apply method they can be quite difficult to judge and consequently decide on the correct downgrades to apply.

Look at the Basic Loop diagram on the left. Note that:

Wherever you see these 3 'truths' you can be sure that the loop is genuinely round.

So: For every loop, in your mind break the shape into the four 90° quadrants for easier comparison.

Put a pencil or pen up against the start point, and use this point and the 1st quarter loop as your reference. Now you can describe the remaining quarters, particularly their radii and end points, by comparing them with the first quadrant and the location of the original start point. Note also the angle that each quadrant describes about the centre of the first arc - this should always be 90°. If it's well flown and the shape really looks like the one above, then it's probably worth a ten.
 
Here are some classic errors in the sketches on the right:

1.     The 1st half is fine, then the radius gets smaller at the top. The 2nd half is tighter, and the exit significantly higher than the entry.

2.     The 1st half again is fine but the top is flattened with increased radius. The 2nd half is larger than the first, and the exit is significantly lower than the entry.

3.     This one has a definite "Lazy Sunday afternoon" style - possibly with the same stick position until the end.... then a big pull. The 1st half radius tightens towards the top as the aeroplane floats at below stall speed inverted, then in the 2nd half it falls freely until increasing airspeed gives the elevator some bite and 'down-rush' anxiety tightens the radius again to a low exit. Not good!

4.     In this half-loop the 2nd quadrant radius is tighter than the 1st, leading to a smaller 2nd half and early exit not over the entry point.

5.     Here is the opposite fault, where the 2nd quadrant has been forced to a larger radius to 'float' the top and avoid (4) - making the exit too high and once again not above the entry point.

6.     In eights it is also necessary to judge the relative size of both the looping elements. Use the pencil to 'fix' the start as usual, then with a finger or by reference to some local cloud feature make a judgement about the size of the 2nd loop and the exit trajectory.

Downgrades

As you watch the figure, for every radius variation, missed angle point, entry and exit height mis-match you see, simply accumulate the penalties below and subtract them from 10 to reach the final figure score:


Loops and Part Loops

Judges must assess the shape and smoothness of all looping segments in order to arrive at a possible downgrade.

Definition

The loop is a figure from Family 7, but part-loops are integral to every other family so it is necessary to discuss the loop before going on to the other families.

By definition a loop must have a constant radius. It starts and ends in a well-defined line which, for a complete loop, will be horizontal. For a part-loop however, such lines may be in any other plane of flight and will be defined by the aircraft's attitude. As the speed changes during execution of a loop or part-loop, the angular velocity around the aircraft's lateral axis also has to change in order to keep the radius constant. When the speed decreases, for example, to half its initial rate, the angular velocity, to keep the same radius, will be reduced by half - this is a fact of physics. Thus, the angular velocity can be an aid for the Judge to gauge the radius, especially when the angular velocity in the higher part-loop is seen to be faster, as this is a clear indication that the radius is smaller. This aid becomes more important when two part-loops are separated by a line between.

Aresti pictogram shapes

In the Aresti Aerobatic Catalogue, part-loops are depicted either as round elements or as ‘corner’ angles. Note that any ‘corner’ angle drawn in the pictograms is always to be flown as a part-loop and must have a smooth, distinct and constant radius.

Round corners

For any figure having more than one internal part-loop depicted in the catalogue as round elements, and the square cornered ones given in Family 3, all these part-loops must have thesame radius. An exception however is given for all of Family 8.8 figures (double humpty bumps) for which the radius of the second half-loop is not required to match the radius of the first one.

Corner angles

For any figure having more than one internal part-loop depicted in the catalogue as corner angles, all these part-loops may have different radii, and none of them is required to match the radius of any part-loop depicted as a round element in the same figure – with the exception of:

These figures must all keep a regular geometrical shape, and therefore their part-loops are all required to have the same radius.Note that the above guide only shows some of the affected figures - the principle however is general.


 

 


The Stall Turn

The Stall Turn is one of the most graceful aerobatic figures. When flown well it is beautiful to watch. The figure can be divided into a series of sections for judging:

The entry and pull to vertical

The vertical up line

It is common for the aeroplane to roll on the up-line, especially towards the top

The turn itself

What is not judged

Practical Tips

 Next page: Judging criteria explained, and the downgrades to apply.


More thoughts on Stall Turns

Downgrades

Entry and exit radii must be smooth and of constant radius or an appropriate downgrade must be given. During the verticals the usual 1 point per 5° applies in pitch for both the up and down lines, and the same applies to any rolling / wings not vertical that you see during the turn. The turn itself must pivot within the silhouette of one wing, or any 'bridging' you see must be penalised as above.


Tail Slides

The first two comments from the stall turn section apply equally here regarding the pull or push to the vertical line, accurate maintenance of the line, and the eventual pull or push at the foot of the figure.

When the aeroplane reaches the top of the vertical line it will stop for an instant, then begin to slide back downwards. The slide should descend straight back at least half the length of the fuselage without any pitch change before the swing-through starts, or a Perception Zero must be given. In the slide there must be no rotation in the rolling or yawing planes, the wings must remain parallel to the horizon and at right angles to the original entry direction.

In the diagram on the right

Downgrades

The entry and exit radii must be constant just like a Stall Turn, the usual 1 point/5° applies in pitch, roll and yaw for the up line - particularly at the 'stop', in the slide, and for the down-line, and throughout the pendulum period the yaw/roll attitude must be straight or it must be penalised in the same way.

If you consider that a tail slide does not meet the half-fuselage length rearwards slide criterion then you should give a Perception Zero and not a Hard Zero. Line lengths before and after up or down vertical rolls are judged with the usual 1 point downgrade for a visible variation, 2 for a 2:1 variation etc..


Humpty Bumps

Humpty Bumps are simple family-8 figures to which a wide range of complementary rolls (including spins) may be added to create a great diversity of results.

The variations can go upwards or downwards from the start point, and be either vertical or skewed to commence with a 45° or 135° pull or push from horizontal flight. The turn-around is always a half positive or negative loop to reverse the aeroplane in pitch through 180° back towards the start point.

The same entry and exit radius and line rules apply as for a stall turn, the pull or push half-loop must also be of (not necessarily similar) constant radius, and the heading must be accurately maintained throughout.
In the main example here a 45° skewed Humpty has a two-point half roll on the up-line and a half positive flick roll on the down-line. The inset shows a 'plain' all-positive erect vertical humpty without added rolls.

In the diagram

Downgrades

The entry and exit radii and the radius for the half-loop can be all of different sizes, but they must be smooth arcs - a tightening or widening of the radius after the initial pull or push should attract the usual 1 (minor), 2 (more noticeable) or 3 (severe) points downgrade. The standard 1 point/5° error applies for the two major lines, and during and after the turn-around where slow speed and high torque in up-going humpties can lead to significant heading variations and part-stalls.

Line lengths before and after up or down rolls are judged with the usual 1 point downgrade for a visible variation, 2 for a 2:1 variation etc.. Where a spin is imposed on the down-line of an 'inverted' Humpty it will of course be at the top of the line, and any subsequent roll before the pull or push turn-around executed after a brief pause - note that this second roll should NOT be centred in the remaining line, that is an error.


Direction of flight

Figures that are drawn with the sequence starting and finishing on the 'main axis' of the box must be flown either into or away from the official wind, in accordance with the wind arrow on the Form-B/C sequence drawing.

Figures that start on the main axis and finish on the secondary axis, or vice-versa, must be flown with the main axis section towards or away from the official wind in accordance with the wind arrow, but the secondary or cross-axis section may be flown towards or away from the judges - in other words, the direction of the cross-axis flight is at the discretion of the pilot, who may turn from axis-A to axis-B to the left or right in order to position the aeroplane to the best advantage under the circumstances. Such decisions usually reflect the influence that the wind is having on sequence positioning.

Some figures that start and finish on the secondary axis but which have elements within them that are flown temporarily along the main-axis must follow these restrictions:  Family 1 and 8 figures must be flown in strictly as they are shown on the form-B/C relation to the official wind.

Thus the central element in the above example figures 1 and 3 must be flown into wind, figures 2 and 4 downwind, or you should regard them as ‘wrongly flown’ and award an HZ. Cross-box to cross-box 180° and 360° turns and rolling turns however are exempted from this obligation, the L/R direction of the turn being at the pilots’ discretion.

Stall turns and tail slides are also unaffected by the above, the orientation of the aeroplane at the top being entirely dictated by other natural choices or constraints.

If the pilot elects to take a 'break' or interruption on the secondary axis then


Wing rocks - the sequence beginning and end, and 'breaks'

Power pilots are required to dip the wings three times to indicate to the Judges the beginning and end of their sequence, and again for any 'breaks' taken in mid-sequence to regain altitude or re-position the aircraft after mistakes. For glider pilots there are no wing rocking requirements for 'breaks', a simple re-alignment to the correct flight path or attitude being acceptable so that the flight can continue with the minumum energy loss. Failure to 'wing-rock' where required carries it's own specific penalty - the Chief Judge will usually advise. The sequence starts as soon as the aircraft reaches straight and level (erect or inverted) after the third wing rock. Be prepared – judging begins at that point....!

There are no strict rules regarding the way that the wing-rocks must be flown except that they should exceed 45°. They need not be flown inside the performance zone or box, but if they are not flown at all then a penalty applies. If the pilot flies the allowed training figures they MUST be flown in the approved style inside the box before the wing rocks, or a 'training violation' penalty will be awarded.

If the sequence starts with a spin or some other high-level slow entry figure the pilot may choose to do the wing rocks on an upward line, so that the aeroplane arrives at the correct altitude and location at slow speed instead of the more normal 'flat-out' maximum-energy velocity. Breaks incur fixed penalties depending upon the 'level' that is being flown. They are un-penalised at Beginners and Sports / Standard, but from Intermediate upward the pilot will suffer a penalty.

Where a sequence is re-started after a mid-sequence break with the next figure on the "B" or cross box axis, the direction of flight must be the same as it was before the break or an additional penalty will be awarded.
 
There can be no downgrades for wing rocks as they are not a 'scored' figure. If there are any breaks taken at Intermediate or above the Chief Judge will usually advise the judging panel how to mark the paperwork.


Preparing for the mental arithmetic and making your comments

Prepare for each flight by reading right through the sequence sheet to visualise the key points to look for. During the sequence you will then find it much easier to complete the arithmetic for each figure. Experienced Judges have all sorts of different ways of remembering the errors to arrive at the 'right' score for each figure - preferably at the time but occasionally after the sequence has ended.

Here's a good method

Say out loud to yourself and your assistant what you see - good and bad - as it happens. This will help you to identify the errors you saw the pilot make, and your assistant can easily record a sensible critique for the pilot. Say clearly how many degrees you think that the aircraft is pitched, (positively or negatively), rolled or yawed (left or right) in 5° steps, and by what proportion you think that the line-lengths are too short or too long - before or after other key elements. Whilst you are doing this, count on your fingers the accumulated marks to deduct from each figure. All you have to do then is take away your running 'digital' total from ten - and you have the final score for each figure.

There are two very good things about this particular technique. Not only will you soon be weighing the pro's and con's of the errors you see, but it is tailor-made for your assistant to keep a good audit trail of the flight in the comments column. This is important both for the pilot and for you later on.

Sometimes it all happens so quickly that you simply can't make up your mind in time, so just leave grading that figure until the end of the sequence and then you can back track, re-read your comments and re-compose your answer, or if all else fails you'll have to confess to a 'don't know'. If this happens, get your assistant to mark it as "Not Seen" in the comments column and put an ‘A’ instead of the score, then the computer will convert this to an average of everyone else's scores. All the best Judges do this sometimes, so don't worry! The sequence ends with a further three wing rocks, at which point you must consider the framing mark.


The Positioning or Framing Mark

​The positioning mark is a measure of how well the pilot manages to fly the sequence with each figure located at an "ideal" position within the overall presentation. As each figure is being flown, compare its actual location in the box with where in your view it would be ideally  positioned. If the location fits well with the preceding and following figures and you are comfortably able to judge each element of it, then you can accept that the position is OK.

However - if the figure is sufficiently near, far, or to the left or right that the presentation or your ability to see and judge individual figures becomes compromised then some downgrading will be appropriate, and you should record your observations like this:

To calculate the Positioning Mark

To reach a conclusion for the Left - Right - Near - Far positioning of all the figures, review the 'L', 'R', 'N' and 'F' annotations and for each letter deduct a ˝ mark from 10.0.

Example: For a sequence where you record L, N, FL, FF, R and N again, your mark would be 10.0 minus (8 times a ˝ = 4.0). The answer in this case would thus be 5.5 for the overall Positioning Mark.

Learn to do this consistently ... and your Positioning marks will be consistent too.

Note 1: Figures that are flown too far away to be reliably judged must receive a downgrade of 2-points for each element that you can't judge - this is subtracted from the mark for the figure, separately from any "Far" comments about the positioning.

Note 2: Figures that start behind the judging line must be annotated 'BEHIND' but you must still record in brackets the mark that you would otherwise have awarded for it. After the flight the Chief Judge will make a final decision as to whether the figure should be marked or zero'd based upon the majority / minority of the 'BEHIND' notes made by the panel - if there is not a majority who say that the figure started behind the judging line then each judges' original mark should be used, otherwise a CHZ will be awarded.

The Harmony mark - this is for glider sequences only

A 'harmonious' flight has the individual figures clearly separated from one another, they follow each other at regular intervals, and each figure's exit velocity is appropriate for the next figure's entry requirement. Irregular inter-figure spaces, direction changes between figures and obvious glide angle changes all reduce a flight's harmony. There is no specific downgrade advice in the CIVA regulations, just adopt a sensible and repeatable pattern to your harmony marking.


Major Errors (1/2)

The rules on the three sorts of zero marks are as follows

Ten or more downgrades simply leads to a mark of ZERO (0.0)

In this case the pilot flies the expected Aresti figure but the judge sees total of 10 or more downgrades, and consequently all marks for the figure are lost. In other words there are so many errors that the judge simply runs out of marks. This is a plain 'zero' and is written on the Form-A as 0.0 - but not "ZERO"! A 0.0 is as valid a mark as 8.5 or 3.5.

Errors of demonstrable fact are marked Hard Zero (HZ)

Here the figure flown is the wrong one (in other words, not as drawn on the Form B/C). A figure might have been flown very smoothly, but if it is not the required figure then the score is Hard Zero (HZ). This includes flying the 'right figure' in the wrong direction, on the A or B axis. If video replay is available you will be able to see and prove that a factual error (a HZ) was made ... or not.

Errors of subjective perception are marked Perception Zero (PZ)

If a pilot flies the right figure but a judge perceives that what he has seen does not meet a required perception criterion, then a PZ should be given. Perception zeros apply to flick (snap) rolls, spins, tail-slides, and for gliders also to stalls in loops and turns. In each case the criterion that must be satisfied will be a fleeting 'judgement' or perception rather than a clearly judgeable error, and the video can not subsequently be used to prove or disprove it.

For judges the 'Perception Zero' has another key quality: if a PZ fails to pass the FairPlay confidence test when the scoring software is run - usually when a majority of the other judges award that figure a non-zero mark instead - it is simply replaced by a more appropriate or 'fitted' value, and this substitution means that a PZ that fails to be upheld does not affect the judges' RI (Ranking Index). Judges are thus free to express their 'perception opinions' without fear that this may affect their standings in the international judge ranking systems.

When would a 0.0 or a PZ be changed to a Hard Zero?

Consider zeros that arise from many downgrades: when using the 1 mark per 5° deduction, if any single angular error exceeds 45° then the mark must be 0.0. However if a single angular error exceeds 90° then the mark must be a Hard Zero; in most cases when an error of more than 90° occurs the figure actually flown will be a different but valid Aresti figure, and it should be marked as a Hard Zero for that reason. There will still be cases where there is disagreement between judges as to whether a full 90° error occurred or whether it was the correct figure badly flown or an incorrect figure. In this situation the Chief Judge will decide which type of zero will apply - although it will make no difference to the Pilots score.

There are some figures where a single error of 45° results is a different valid Aresti figure being flown. For example, a pull to the vertical and fly off when a pull to only 45° is required. It is recommended that, if no attempt at correction is made, then this is marked Hard Zero (ie. it is the wrong figure). If the pilot makes a correction back towards the correct attitude then it becomes a 0.0 - all marks are lost. Aircraft ‘body language’ can help – a firm pull to the vertical, a hold in the vertical with no attempt at correction and a properly executed fly off is simply the wrong figure. A poor initial push followed by a sharp push, as the pilot realises he hasn’t put enough into it, which goes all the way to the vertical followed by the nose wandering back by 20 odd degrees is a case of a very poor attempt at the correct figure.


Hard Zeros - you and the Chief Judge

Every Judge must decide for each figure whether it should be marked normally (a mark from 10.0 down to 0.0, or a PZ) or given a Hard Zero. Where one or more Judges give a Hard Zero for a figure the Chief Judge must decide whether the Hard Zero should be given for all judges, or for none - it must be one or the other. If video is available it can be used to help make the decision. This decision is recorded on the Flight Summary Sheet, which provides the scorer with key information about each figure in the flight.

When the pilots marks are processed by the "FairPlay" system, special attention is given to any figures that are awarded a Hard Zero mark by one or more judges. The outcome depends on whether the figure has been declared as "OK" (ie. not a HZ) or as "CHZ" (a Confirmed Hard Zero) on the Flight Summary Sheet.

This clear separation of OK / markable figures from Hard Zero / non-markable figures is a key part of the FairPlay system - the "was it?" / "wasn't it?" question must be resolved by all Judges long before the scorer enters the Pilots marks. Inevitably some judges will miss errors or think they see an error where there really wasn't one, and some will not. Errors such as rolls being the 'Same direction' and not 'Opposite' or perhaps a missed hesitation can give rise to un-resolvable arguments - and the figure itself is by then long since gone. If this happens the Chief Judge must discuss it with all the Judges and decide whether the mark should survive (OK) or be declared a CHZ, and that becomes the final decision for for the figure.

So - if you think that you see the 'wrong' figure flown then follow your instinct and give it a Hard Zero, and your scribe should record the reason. However be very careful to stick to the mark 'zero' (yes - it is a score!) where you simply run out of fingers during the deductions. This zero mark is written as '0.0' on the score sheet to emphasize you mean a numeric zero rather than a Hard Zero, for which you would write 'HZ'.

Don’t worry about having a Hard Zero 'overturned' by the Chief Judge, you may be the one that got it right (but this time the pilot got away with it . . .). Every judge has heard a pilot admit (usually long after the event) that they saw a real mistake and the other judges got it wrong. The judgement of aerobatic figures is a complex game played between expert Pilots and expert Judges - need we say more?

Remember that whilst you should always give the pilot the benefit of the doubt if you are unsure, it is still up to the pilot to show you the expected figure. If, in your opinion, the Pilot fails to do that then you must give your  mark accordingly.
 
The four most common major errors which must get an 'HZ' are:

"Normal" major errors

Where a figure is badly flown but still generally as specified on the sequence diagram, the usual deduction of 1 mark per 5° of error is all that is necessary. Where a mistake leads to a pilot flying cross-box instead of on the "A" axis (or vice-versa) or in the wrong direction on the "A" axis however, all figures get a hard zero until and unless the unfortunate pilot resolves the problem, as they will all start with a 90° or 180° direction error. In such cases, if you can, you should continue with your comments and put the marks the pilot would have got in brackets - then he still benefits by seeing what he threw away.


Judging an example sequence

To the right is the BAeA Club category 2016 power sequence Form-B, showing the sequence with the wind from the right.

Explanation of the Forms

Forms A, B and C

Form-A is used for entering the judges' marks. Forms B and C are mirror-images of one another with the sequence diagram wind in different directions - the "B" Form has the wind from the right, whilst the "C" Form has the sequence reversed L-to-R for wind-left.

The Official Wind

In this sequence the aeroplane must start on the "A" axis directly into the official box wind. The wind direction is clearly shown on the form. Some sequences start on the "B" axis, in which case the actual direction taken is chosen by the pilot to suit the circumstances.

Wing rocks (see Wing Rocks)

The sequence should be preceded by the statutory set of three wing rocks.

Height minima

For Club pilots the minimum allowable altitude before 'low penalties' apply is 1,500ft although the pilot should keep well above this level to avoid potential questions arising in the judges' head. Disqualification would result at 1,000ft.

Recording 'Lows'

If you feel that the pilot has flown below 1,500ft at any point in the sequence (i.e. between the wing-rocks) note the point at which this occurs, and it will be discussed after the sequence is finished. Flying too low is taken very seriously in competition aerobatics, and a pilot will quickly be asked to stop and his Proficiency Card may be reviewed if this occurs.

The Positioning or Framing mark

For the Club class the K-factor for Positioning is 10k. At the end of the sequence put your mark in the Position box.

An explanation of the 5 figures

Fig 1 - An erect positive Loop (see Loops)
Look for:

Fig 2 - A Half Cuban Eight
The Half Cuban combines both looping and straight line sections. A 5/8ths loop is followed by a 45° down line with a centred half-roll.
Look for:

Fig 3 - A Chandelle or Wing-Over
This is not strictly an 'Aresti' figure, but demands skill and accurate in-balance flying to achieve without unbalanced segments.
Look for:

Fig 4 - A Slow or Aileron Roll (see Rolls)

Fig 5 - A Stall Turn (see Stall Turns)
Look for:

Fig 6 – A 45° up-line
Look for:

Overall

This sequence is about as simple as it gets in power aerobatics - even so you can see that the judging explanation runs to quite a long page (with some of it on other pages too!). The total K here is 66, whereas at power Unlimited the 'Free Known' sequence is 450K - a huge difference. However if you can reason your way through this sequence you are well on track to having the experience to start judging at a BAeA competition.


Judging Downgrades Summary

Here is a précis of the principal "faults" that you should look for and the number of marks to deduct whilst you are applying standard CIVA rules of critique to sequence programmes at all levels. Always however refer to the current CIVA Section-6 Rules (power or glider) for the ‘official’ solution in all matters of judging detail.

At the entry to and exit from EVERY figure element

Horizontal start & finish Lines

Downgrade

Off axis left or right n-deg

1 point/5 deg

Climbing or diving n-deg

1 point/5 deg

One wing low n-deg

1 point/5 deg

No distinct line drawn

1 point each

Flying in wrong direction on the "A" axis

Mark = Hard Zero (HZ)

Family 1 - lines and angles  

Horizontal 45's & Verticals

Downgrade

Climbing or diving n-deg (before or after roll)

1 point/5 deg

Steep or shallow n-deg (before or after roll)

1 point/5 deg

Positive or negative n-deg (before or after roll)

1 point/5 deg

No line drawn before or after roll

1 point each

Longer or shorter line before or after roll

1 to 3 points

Family 2 - turns and rolling turns  

Turns

Downgrade

Rolling entry or exit (i.e. a "co-ordinated" turn)

1 to 2 points

Bank angle too shallow (less than 60 deg)

1 point/5 deg

Bank angle varied

1 point/variation

 

Rolling Turns

Downgrade

Roll rate varied

1 point/variation

Roll stopped or turn and then restarted

2 points

Not an even integration of rolls at end

1 point/5 deg

Not enough / too many rolls or a flick-roll seen

Mark = hard zero

 

Both Types

Downgrade

Turn rate or radius varied

1 point/variation

Climbing or diving in turn

1 point/5 deg

 

Exit

Downgrade

Was n-deg early or late

1 point/5 deg

Family 3 - combinations of lines  

All Figures

Downgrade

Longer or shorter 2'nd etc. line

1 to 3 points

Family 5 - stall turns  

Up/Down Lines

Downgrade

Up/down-line pos/neg/left/right n-deg (before or after roll)

1 point/5 deg

Short, long or no line drawn up/down (before or after roll)

1 to 3 points

 

The Turn

Downgrade

Turn-around too wide (pivot beyond wingtip)

1 point/wing length

Rolled or pitched n-deg in turn-around

1 point/5 deg

Exit pull or push radius smaller or larger

1 to 3 points

Family 6 - Tail Slides  

Up/Down Lines

Downgrade

Up/down-line pos/neg/left/right n-deg (before or after roll)

1 point/5 deg (was 2 per 5 - beware!)

Short, long or no line drawn up/down (before or after roll)

1-3 points

 

The Slide

Downgrade

Visible 'cheat' angle at the top

Mark = Perception Zero (PZ)

No slide seen

1 point/5 deg

Yawed or rolled n-deg in slide

1 to 3 points

Pitched the wrong way (wheels up or down)

Mark = Hard Zero (HZ)

Family 7 - Loops and Eights  

Half & Full Loops

Downgrade

Large or small radius at top or in 1'st/2'nd etc. quarter

1 to 3 points

Line drawn between roll and looping segment

1-3 points, PZ when line > radius

Roll not central in looping segment

1 to 3 points

Off axis during looping segment

1 point/5 deg

Higher or lower exit

1 to 3 points

 

Eights

Downgrade

Smaller or larger 2'nd half

1 to 3 points

Lower or higher 2'nd half (horizontal)

1 to 3 points

 

With Corners

Downgrade

Longer or shorter 2'nd etc. line length

1 to 3 points

Up/down-line pos/neg/left/right n-deg {before or after roll}

1 point/5 deg

1'st/2'nd etc. 45 steep or shallow {before or after roll}

1 point/5 deg

Horizontal segment off axis left/right/up/down

1 point/5 deg

Family 8 - Combinations of Lines, Angles and Loops  

Humpty Bumps

Downgrade

Up/down-line pos/neg/left/right n-deg (before or after roll)

1 point/5 deg

Rolled or yawed in half-loop

1 point/5 deg

Push instead of pull, or pull instead of push

Mark = hard zero

Family 9 - Rolls and Spins  

Slow Rolls

Downgrade

Rolled n-deg short or too far

1 point/5 deg

Roll barrelled (pitched and/or yawed whilst rolling)

1 point/5 deg

Roll rate varied

1 point/variation

Axis changed left/right/up/down n-deg during/after roll

1 point/5deg

Hesitation at random point

2 points

Wrong type of roll substituted

Mark = Hard Zero (HZ)

 

Hesitation Rolls

Downgrade

Climbed or sank in knife

1 to 2 points

Slower or faster 2'nd etc. half/quarter/eighth

1 to 3 points

Under/over rotated 1'st/2'nd etc. half/quarter/eighth

1 point/5 deg

Hesitation missed (wrong type of roll substituted)

Mark = Hard Zero (HZ)

 

Flick Rolls

Downgrade

Part flicked and part aileron'd roll

2 to 5 points

Not flicked (no stall seen)

Mark = Perception Zero (PZ)

Positive instead of negative, or neg instead of pos

Mark = Hard Zero (HZ)

 

Combinations Of Rolls

Downgrade

Any line between two rolls

At least 2 points

Significant(?) line between rolls

Mark = Hard Zero (HZ)

Same direction when opposite required (or vice versa)

Mark = Hard Zero (HZ)

Wrong number of rolls where linked

Mark = Hard Zero (HZ)

 

Rolls immediately prior to or just after looping

Downgrade

Any line between stopping loop/roll and starting roll/loop

At least 2 points

Roll starts before loop finishes

1 point/5 deg (from required line)

Significant line between rolls

Mark = Hard Zero (HZ)

 

Spin Entry

Downgrade

Entry not stalled, and/or "rolled" in – not spinning

Mark = Perception Zero (PZ)

Flicked entry (too fast)

Mark = Perception Zero (PZ)

 

Spin Exit

Downgrade

Spin rotation short or too far n-deg

1 point/5 deg

Line after was positive or negative n-deg

1 point/5 deg

No line drawn after

Mark = Hard Zero (HZ)

The following general points apply to all sequences:  

·         At unlimited and advanced two half-rolls and a selection of "safety figures" are allowed prior to the start of the sequence, as shown below. At other levels reduced allowances are made - consult the respective national rules.

Zeros

Occasionally the Chief Judge will call the Judging panel members together after a sequence to discuss contentious points. Debates at these occasions can become quite heated, but a common settlement of any disputed points is essential and it is the Chief Judge's job to ensure that this is reached as quickly as possible. Whilst you should certainly present your own point of view, once the Chief Judge has made a decision - do accept it! It in unfair to harass the CJ and impossible to prove who is actually correct.


How to fill-in a BAeA Judging Sheet

 
Here is an example of a completed judging sheet Form-A. The Form-B is available on the sequences page of this website. These marks would be representative of a moderately well performing pilot who would have done even better if the slow roll at figure-4 had been better executed.

The judge has made good range of comments which the assistant has recorded in the Remarks column, so the pilot would be able to see where he/she lost marks and roughly why.

If at any point the aeroplane had moved into the next figure before the judge had figured out his mark, these comments would be a good basis for later reviewing the by-passed figure and marking it after the sequence is finished. They would also serve to keep the figures freshly in mind if there was a discussion on the judging line after the flight, in case for example other judges had HZ's where this judge did not see any cause.

There weren't any penalties given in this sequence, so the scribe has clearly written "None" across the penalties area. The same two lines and the annotation "NP" will do just as well.

And last of all in the marking process - the Positioning mark goes at the top of the sheet. Note here that there are six letters L and R in the “Pos” column, each representing a half-mark downgrade from the usual 10 on offer for a perfect flight.

Finally

Check that your assistant has correctly filled-in:

Note! Leave the pilot's name and the aeroplane type blank because you will not have a flying-order list with the necessary information. The Chief Judge will fill in these details if required.


Some plain common sense!

Do...

Plan the day carefully, the benefits are considerable. For instance:

Don't...